Firestorm is a conceptual futuristic weapon designed as a ready-to-use asset for game engines like Unreal Engine. Modeled in Blender, both low and high poly versions were created, followed by baking in Marmoset Toolbag and exporting curvature, ambient occlusion, and normal maps to Substance Painter for texture work. To ensure optimal texture resolution, the main components of the weapon were UV-mapped together, while secondary parts were mapped onto a second UV map, each UV-map with its own texture set to avoid conflicts and artfacts. Finally, all elements were assembled in Blender for rendering, with an additional render produced in Marmoset Toolbag using a different lighting setup.
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